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PMSFX

Hi, I'm Phil Michalski, founder of PMSFX. I'm a Sound Designer, Field Recordist, Audio Producer and Composer with over 17 years of experience. I started PMSFX in 2016 to deliver high-quality sound effects at accessible prices. Since then, I've released over 90 sound effects libraries that have been used across major productions from Paramount (1923, The Landman), PBS, History Channel (Ancient Aliens), FX, Floyd County Productions (Archer), Marvel, Disney, and game studios including Valve and Sony Entertainment etc. As a sound designer, I've worked directly on critically acclaimed indie games including Slay the Princess, Scarlet Hollow, and Encodya, as well as many animations and short films. Thank you for your support- hope my sounds make your projects sound amazing!

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PMSFX 's Latest Content

Chopping lettuce on a chopping board

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Summer daytime atmosphere, insects, cicada, birds and distant wind, rural

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by PMSFX
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Constant cicada, bees, flies, summertime ambience, rural

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by PMSFX
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Horror, ghostly air, breathy atmosphere, howling, evil

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Horror, ghostly air, breathy atmosphere, evil growls and whispers

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Horror, ghostly air, breathy atmosphere, whispering voices and a dark deep male voice

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Horror, ghostly air, breathy atmosphere, dark growling tones with a cold feel

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Horror, ghostly air, breathy atmosphere with dark growls

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Horror, ghostly air, breathy atmosphere with dark growls

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Horror, ghostly air, breathy atmosphere, stuttering, bright whoosh

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Horror, ghostly air, breathy atmosphere, stuttering, bright and descending

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Bright, sparkly short designed glitch 19

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Bright, sparkly short designed glitch 20

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Horror, ghostly air, breathy atmosphere

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Bright, sparkly short designed glitch 16

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Bright, sparkly short designed glitch 17

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Bright, sparkly short designed glitch 18

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Bright, sparkly short designed glitch 13

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Bright, sparkly short designed glitch 14

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Bright, sparkly short designed glitch 15

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This is a really long track or sound title that we need to account for and maybe it gets even longer so we need to ensure we have space for it

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