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Sound effect contributor PMSFX's profile image

PMSFX

Hi, I'm Phil Michalski, founder of PMSFX. I'm a Sound Designer, Field Recordist, Audio Producer and Composer with over 17 years of experience. I started PMSFX in 2016 to deliver high-quality sound effects at accessible prices. Since then, I've released over 90 sound effects libraries that have been used across major productions from Paramount (1923, The Landman), PBS, History Channel (Ancient Aliens), FX, Floyd County Productions (Archer), Marvel, Disney, and game studios including Valve and Sony Entertainment etc. As a sound designer, I've worked directly on critically acclaimed indie games including Slay the Princess, Scarlet Hollow, and Encodya, as well as many animations and short films. Thank you for your support- hope my sounds make your projects sound amazing!

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Body punch, simple and clean with short whoosh of arm 11

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Body punch, simple and clean with short whoosh of arm 12

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Body punch, simple and clean with short whoosh of arm 13

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Body punch, simple and clean with short whoosh of arm 6

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Body punch, simple and clean with short whoosh of arm 7

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Body punch, simple and clean with short whoosh of arm 8

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Body punch, simple and clean with short whoosh of arm 9

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Body punch, simple and clean with short whoosh of arm 2

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Body punch, simple and clean with short whoosh of arm 3

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Body punch, simple and clean with short whoosh of arm 4

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Body punch, simple and clean with short whoosh of arm 5

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Crunchy punch 2

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Punch, rip or tear, gore 1

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Punch, rip or tear, gore 2

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Body punch, simple and clean with short whoosh of arm 1

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Punch, bright clean and meaty 2

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Punch, bright clean and meaty 3

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Crunchy punch 1

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Punch, bright clean and meaty 1

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Sci-fi, nanobot, micro robot complex short reversed mechanical movement 42

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This is a really long track or sound title that we need to account for and maybe it gets even longer so we need to ensure we have space for it

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Merchandising license covers usage of this sound in physical products not covered by our standard license agreement inlcuding but not limited to:

  • Toys and physical games (including any sound-mdule or electronic toy)
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