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Sound effect contributor PMSFX's profile image

PMSFX

Hi, I'm Phil Michalski, founder of PMSFX. I'm a Sound Designer, Field Recordist, Audio Producer and Composer with over 17 years of experience. I started PMSFX in 2016 to deliver high-quality sound effects at accessible prices. Since then, I've released over 90 sound effects libraries that have been used across major productions from Paramount (1923, The Landman), PBS, History Channel (Ancient Aliens), FX, Floyd County Productions (Archer), Marvel, Disney, and game studios including Valve and Sony Entertainment etc. As a sound designer, I've worked directly on critically acclaimed indie games including Slay the Princess, Scarlet Hollow, and Encodya, as well as many animations and short films. Thank you for your support- hope my sounds make your projects sound amazing!

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PMSFX 's Latest Content

Designed cinematic horror trailer hit, boom, dark and eerie subtle whoosh leads into a hard hit

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Designed cinematic horror trailer hit, boom, hard and aggressive whoosh lead into hit and wooden rattle

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Designed cinematic horror trailer hit, boom, eerie dark lead suddenly into a punchy cinematic hit

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Designed cinematic horror trailer hit, boom, buzzing into punchy hit impact

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Designed cinematic horror trailer hit, boom, scraping weird metallic whoosh into punchy hit

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Designed cinematic horror trailer hit, boom, fast hard whoosh into a punchy impact hit

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Designed cinematic horror trailer hit, boom, creaking whoosh into a bright hit

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Designed cinematic horror trailer hit, boom, buzzing short rising lead into a light cracking hit

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Designed cinematic horror trailer hit, boom, driving airy lead into a punchy hit and whining tail

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Designed cinematic horror trailer hit, boom, evil monster growling lead into a clattering hit

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Designed cinematic horror trailer hit, boom, airy noisy lead into a bright hit

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Designed cinematic horror trailer hit, boom, big synth lead into drum-like hit

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Designed cinematic horror trailer hit, boom, cracking whoosh lead into a bright hit and humming tail

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Designed cinematic horror trailer hit, boom, dark whoosh into a loud hit

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Designed cinematic horror trailer hit, boom, medium slow lead in to a punchy hit with metallic tone

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Designed cinematic horror trailer hit, boom, wet and squelchy gory lead into a punchy impact

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Designed cinematic horror trailer hit, boom, screeching scratching airy whoosh into impact and a breathy tail

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Designed cinematic horror trailer hit, boom, crunchy hard impact into a distorted synth hit

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Designed cinematic horror trailer hit, boom, eerie airy whoosh leads into a hard loud impact

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Designed cinematic horror trailer hit, boom, hard fast whoosh movement in to a punchy hit and buzzing tail

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This is a really long track or sound title that we need to account for and maybe it gets even longer so we need to ensure we have space for it

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Merchandising license covers usage of this sound in physical products not covered by our standard license agreement inlcuding but not limited to:

  • Toys and physical games (including any sound-mdule or electronic toy)
  • Books and greeting cards with audio
  • Any physical product or device that plays or stores a sound
  • Promotional or branded merchandise with embedded auddio
  • Eductaional or learning devices with sound buttons
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